- Barcelona
- http://tamats.com
- @tamat
Stars
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
TES3MP / TES3MP
Forked from OpenMW/openmwMultiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
A multi-platform software synthesiser emulating pre-GM MIDI devices such as the Roland MT-32, CM-32L, CM-64 and LAPC-I. In no way endorsed by or affiliated with Roland Corp.
A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing
webm-wasm lets you create webm videos in JavaScript via WebAssembly.
continuous level of detail mesh library
BSD-licensed Yamaha FM sound cores (OPM, OPN, OPL, and others)
andrewn6 / fromthetransistor
Forked from geohot/fromthetransistorFrom the Transistor to the Web Browser, a rough outline for a 12 week course
CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.
The pinocchio auto-rigging / weighting tool - modification
SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU
Fast and small Android WebGL bindings for V8.
The AI Toolkit for Modern C++. From the engineers at ClickHouse, ai-sdk-cpp is a free, open‑source library for building AI‑powered applications and agents.
AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU
A small, simple and generic C++ path finding library.
tszirr / mitsuba-im
Forked from mitsuba-renderer/mitsubaImmediate-mode fork of the mitsuba renderer. (See Wiki for branches.)
Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering (ShaderX7)
Underworld Adventures is a project to recreate Ultima Underworld 1 on modern operating systems, using the original game files.
A portable C++ library for simulating hydraulic erosion.