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Stars
Godot Engine – Multi-platform 2D and 3D game engine
A brief computer graphics / rendering course
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Yoga is an embeddable layout engine targeting web standards.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Industry-standard navigation-mesh toolset for games
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Mesh optimization library that makes meshes smaller and faster to render
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A lightweight, fast and extensible game server for Minecraft
Lightweight and modular C++11 graphics middleware for games and data visualization
Lightweight, cross-platform & full-featured shader IDE
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
A lightweight game engine written in modern C++
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
Tiny but powerful single file wavefront obj loader