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Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal anโฆ
Procedural Noise Shader Routines compatible with WebGL
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Open Source codebase of the game Overgrowth by Wolfire Games LLC
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
A small, portable and extensible C++ 3D coding framework
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
High performance physically based renderer in C++11
A high performance, middleware oriented C++14 http web framework please use matt-42/lithium instead
Open source C++ physics engine library in 3D
๐น๐ถ A baremetal kernel that turns your Raspberry Pi 3 or later into a Roland MT-32 emulator and SoundFont synthesizer based on Circle, Munt, and FluidSynth.
๐๐ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
A tool which allows you to edit source code of any MSVC C++ project live at runtime
Single-header dependency-free BVH construction and traversal library.
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
Advanced DXTc texture compression and transcoding library
"Fabother World" an interpreter for Another World (Out of this world).
A C++ binding for the OpenGL API, generated using the gl.xml specification.