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Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
A C# implementation of the WebSocket protocol client and server
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Desktop runtime for apps built on web technologies, using the system's own web browser engine
An example of how to use the Tilia packages to create great content with VRTK v4.
Google Play Games plugin for Unity
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
Complete multi-touch solution for Unity: iOS, Android, Windows, TUIO.
Low-latency Audio Signal Processing plugin for Unity
🔉 A Client for the Spotify Web API, written in C#/.NET
Official Unity Plugin for the Google Mobile Ads SDK
Promises library for C# for management of asynchronous operations.
SteamVR Unity Plugin - Documentation at: https://valvesoftware.github.io/steamvr_unity_plugin/
A library of various utilities and tools for Unity (alpha)
An input manager for Unity that tames the cross-platform controller beast.
(Archived) Simple communication between Unity3D and Arduino - by Maxim xyz.
Used for drawing runtime gizmos in builds and editor (Unity3D)
Code samples using the animation C# jobs feature.
Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a r…
A toolkit that helps developing/prototyping VR apps.