-
Institute of Neuroinformatics, UZH / ETH Zurich
- Zurich, Switzerland
-
19:18
(UTC +01:00) - https://www.hohenheim.ch
- https://orcid.org/0000-0001-9436-8348
- @janhohenheim@mastodon.gamedev.place
Highlights
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Starred repositories
This Blender addon is aimed to help you integrate Cascadeur into your workflow.
Jan Eric Kyprianidis' Anisotropic Kuwahara filter in TouchDesigner.
A real-time Anisotropic Kuwahara Filter implemented in Unity 6 for edge-preserving image abstraction and stylization.
Your own personal AI assistant. Any OS. Any Platform. The lobster way. 🦞
Request types, response types, and clients for using peacher
mockersf / dioxus
Forked from DioxusLabs/dioxusFullstack app framework for web, desktop, mobile, and more.
Cross-platform port of Arx Fatalis, a first-person role-playing game
Macros for all your token pasting needs. Successor of paste
GPU driven real-time renderer, backed by wgpu and rust-gpu
Blender addon of Trenchbroom inspired level design tools including automated material application and UV management, camera and grid tools, and improved GLB export.
The "Activate Windows" watermark ported to Linux
Minimalist tutorial and code for doing something meaningful with Vulkan in 2026
Toy renderer to learn wgpu and computer graphics built with bevy
Vulkan triangle in ~380 lines of code
Desktop shell for wayland compositors built with Quickshell & GO, optimized for niri, hyprland, sway, MangoWC, and labwc.
An implementation of Disney's principled BRDF
Code samples for 'WebGPU Unleashed: A Practical Tutorial'
A procedural textures authoring and 3D model painting tool based on the Godot game engine
A simple, C-like, ternary operator for cleaner syntax.
GitHub Action that uses signtool to code sign files recursively if needed, this action requires a PFX format code signing certificate.