Game debugger for Potion framework
npm install potion-debugger
- runtime informations
- togglable settings
- logging
- pretty printing objects, arrays
- error logging with stack traces (even with Browserify using source-map-support)
Debugger requires some methods to be called
- update - must be called with
timein exitUpdate hook - render - must be called in render hook
- keydown - must be called with
keyin keydown hook
Debugger also requires runtime property with time on the Potion instance for displaying total game time
var Debugger = require('potion-debugger');
Potion.init(document.querySelector('canvas'), {
init: function() {
this.runtime = {
time: 0
};
this.debug = new Debugger(this);
},
update: function(time) {
this.runtime.time += time;
},
exitUpdate: function(time) {
this.debug.update(time);
},
render: function() {
this.debug.render();
},
keydown: function(key) {
this.debug.keydown(key);
}
});- F12 toggles all debug rendering
- ** shows user defined togglable options
When creating debugger instance you can pass array of options you want to configure
Keyboard shortcuts are automatically defined based on the position in array
There are already defined 3 custom options for showing fps, time and key/button codes
this.debug = new Debugger(this, [
{ name: 'Show Pathfinding', entry: 'showPathFinding' }
{ name: 'Alert', type: 'call', entry: function() { alert('debug'); } }
]);Rendered name for the option
defaults to toggle, can be toggle or call
default value
When type is toggle entry will be defined as property on debug instance
if (this.debug.showPathFinding) {
// render
}When type is call entry is going to be called as function
Value you want to print to the screen, can be any javascript value (string, object, array, ...)
Color you want to use for printing the message