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Starred repositories

12 stars written in C#
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FFT-based ocean-wave rendering, implemented in Godot

C# 2,992 166 Updated Apr 29, 2025

JTRP : Unity HDRP ToonShading Render Pipeline (Preview)

C# 2,144 411 Updated May 26, 2023

This technique is designed to instance Characters(SkinnedMeshRender).

C# 1,774 310 Updated Mar 6, 2024

A package for synchronizing meshes/models editing in DCC tools into Unity in real time.

C# 1,675 179 Updated Dec 6, 2024

Unity Toon Shader

C# 1,471 205 Updated Apr 30, 2026

Example project for Unity 2020.1 Mesh API improvements

C# 769 52 Updated Mar 8, 2023

An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.

C# 767 85 Updated Oct 1, 2020

Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.

C# 646 78 Updated Mar 24, 2026

Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms

C# 508 55 Updated Mar 1, 2022

A minimal example of a custom render pipeline with the Retro3D shader.

C# 414 39 Updated Nov 23, 2019