Stars
Godot Engine – Multi-platform 2D and 3D game engine
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Compatibility tool for Steam Play based on Wine and additional components
KeePassXC is a cross-platform community-driven port of the Windows application “KeePass Password Safe”.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
A free and strong UCI chess engine
Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
RenderDoc is a stand-alone graphics debugging tool.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Diablo build for modern operating systems
Light-weight system monitor for X, Wayland, and other things, too
Compile Time Regular Expression in C++
Tutorial for the Vulkan graphics and compute API
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
maim (make image) takes screenshots of your desktop. It has options to take only a region, and relies on slop to query for regions. maim is supposed to be an improved scrot.
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.
slop (Select Operation) is an application that queries for a selection from the user and prints the region to stdout.
A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]