Ray tracer written using Open GL and GLUT based on the phong shading model. There is also an option to select a toon shading model.
Press p to change to phong shading model. Press t to change to toon shading model.
You can change the reflection depth by using the - and + keys. Default is 3.
You can change the block size by pressing either 1,2,3 or 4. 1 will be the slowest but have the best quality while 4 is the fastest while having the lowest quality.