A path tracer written in Rust + WebGPU. Kinda works... Maybe more to come.
- Download shaderc and unzip to a location e.g.
C:\shaderc - Copy
shaderc_shared.libfromshaderc\libtoshaderc\bin - Copy
shaderc_shared.libfromshaderc\libto your rust windows bin folder e.g.C:\Users\USER\.rustup\toolchains\stable-x86_64-pc-windows-msvc\bin - Add enviroment variable
SHADERC_LIB_DIRwith a value ofpath\to\shaderc\bin