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jkalkhof
melonJS
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Commits on Sep 27, 2018
move the test on floating coordinates to the me.Camera2d.isVisible() function
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[#393] fix a regression on the particle debug panel
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fix bounds calculation for BitmapFont object
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Commits on Sep 20, 2018
[#949] CHANGELOG update
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Commits on Sep 19, 2018
[#949] fix infinite generation of me.event.VIEWPORT_ONCHANGE when using camera damping
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[#949] new `toBeCloseTo` function to determine if two values are closed "enough" to eachother
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Commits on Sep 18, 2018
[#692] fix documentation for the container `clipping` flag (was accidently left private)
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[#383]`me.Camera2d` objects are now defined under `Stage` objects, rather than having one static global camera under `me.game`
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Commits on Sep 17, 2018
[#692] fix a bug when clipping is disabled due to the clipping area being equal to the canvas size
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display the allocated canvas size rather than the default camera
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default to the initial world size (resizing is always done based on the world size)
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rather use the VIEWPORT_ONRESIZE event to re-position the virtual button
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fix the call to the patched methods by directly passing the arguments "array"
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rename private properties to `stage` too for better clarity
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new event published when the main canvas is being resized
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Commits on Sep 15, 2018
renamed `me.ScreenObject` to `me.Stage`, and split corresponding source files
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[#947] new onVisibilityChange event handler that is called when leaving or entering a camera viewport
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Commits on Sep 11, 2018
version bump to 6.2.0
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Commits on Sep 6, 2018
CHANGELOG : missing parenthesis
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add support for the Tiled 1.2 beta JSON property format (backward compatible with previous 1.1 version)
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Commits on Sep 5, 2018
new me.Sprite function to allow reversing a given or current animation
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Commits on Sep 4, 2018
point to the latest script version (0.7.9 was published last May)
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Merge pull request #946 from YosuaHamonangan/yosua-master
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Remove adjust position for editor generated map
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Remove adjust position for non-tiled map
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[#915] added a es2015 babel task
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Commits on Sep 3, 2018
Simplify the me.Entity constructor to better comply with the me.Sprite one
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rotate the line in the "Line of Sight" Example
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fix the whack-a-mole example
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Commits on Aug 31, 2018
CHANGELOG update
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Commits on Aug 25, 2018
Howler audio core update
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further clean-up and improvements to renderers
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comment fix
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grunt task version update
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Commits on Aug 20, 2018
fix the fix ... :P
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