Lists (12)
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Procedural tree generator written with JavaScript and Three.js
WebCC: A lightweight C++ toolchain and framework for WebAssembly.
Mesh optimization library that makes meshes smaller and faster to render
Converter for C++ Standard Latex into Human Readable Markdown
Raylib implementation of my CppCon 2025 keynote demo (OOP vs AoS vs SoA)
String algorithms for C+11 and later in a single-file header-only library.
Open source comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics — featuring node-based procedural editing
sqlgen is a reflection-based ORM and SQL query generator for C++-20, similar to Python's SQLAlchemy/SQLModel or Rust's Diesel.
Techniques and numbers for estimating system's performance from first-principles
lightweight, header-only C++ library for creating well-formatted, fully-customizable CLI tables.
A collection of header only classes, permissively licensed, to provide basic useful tasks with the bare-minimum of dependencies.
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
A simple-to-use modular, cross-platform graphics library. It combines the freedom of lower-level graphics libraries with modern C techniques, offering both simplicity and convenience.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Audio playback and capture library written in C, in a single source file.
Aleph One is the open source continuation of Bungie’s Marathon 2 game engine.
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Learn to use WebGPU for native graphic applications in C++
The list of awesome game engines for everything😎
Up to 100x faster strings for C, C++, CUDA, Python, Rust, Swift, JS, & Go, leveraging NEON, AVX2, AVX-512, SVE, GPGPU, & SWAR to accelerate search, hashing, sorting, edit distances, sketches, and m…
vittorioromeo / VRSFML
Forked from SFML/SFMLVRSFML: Vittorio Romeo's SFML fork
Arena Allocator implementation in pure C as an stb-style single-file library.
A sample app that demonstrates several techniques for rendering real-time shadow maps