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Starred repositories
Port of macOS Mojave Dynamic Desktop feature to Windows
.Net port of the original java-based barcode reader and generator library zxing
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
AR Foundation examples created with Unity and ARKit
Hand and finger tracking solution (MediaPipe Hands) for Unity Barracuda
Bring augmented reality to Unity by tracking Aruco markers in real time.
This repository brings multiple samples that can help you explore features and bring them into your project.
Inside Out Positional Tracking (6DoF) for GearVR/Cardboard/Daydream using ARCore v1.6.0
Object Detection and ARFoundation in Unity
C# sample for TP-Link HS100 and HS110 WiFi smart plug
Server-Sent Events client implementation for .net core
Unity BarracudaでMediaPipe Objectron(Shoe)を動作させるサンプル
How to use Microsoft.Mixedreality.QR in HoloLens 2 application for QR code tracking
PlanB. Famous Cube is a reference implementation and comparison of MR/ AR platforms. Implemented now: Nreal, HoloLens 2, Quest 2.
Demo project including the main features of AR Foundation for Unity
Operation of the Anki Cozmo Robot in Mixed Reality and Virtual Reality
Template project for VR 360 Video Player series.
Implementation of the mixed reality tunneling effects on Pico Neo 3 Pro Eye
A hand tracking system for a table with beamer projections. The algorithm is specifically made to find a single hand in images from a camera above the beamer table. This can be used for instance to…