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One framework for creating powerful cross-platform games.
a .NET library that can read/write Office formats without Microsoft Office installed. No COM+, no interop.
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Protocol Buffers library for idiomatic .NET
Open source obfuscation tool for .NET assemblies
A uGUI based console to see debug messages and execute commands during gameplay in Unity
A C# priority queue optimized for pathfinding applications
Realtime-CSG, CSG level editor for Unity
DnsClient.NET is a simple yet very powerful and high performant open source library for the .NET Framework to do DNS lookups
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
C# behaviour tree library with a fluent API
Dark theme patch for any version of Unity for Windows, MacOS and Linux.
✏️ Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.
Change the app icon dynamically in Unity (iOS only)
Captures a window or desktop screen and renders it in WPF or DirectX.
Localize your Unity app's name and/or icon on Android & iOS
A set of C# libraries for runtime behaviour tree editing, scripting and inspection
A simple .NET library that provides bindings for libobs
可供Unity3D使用的行为树框架。TTBT is a C# framework for easily building and running behavior trees. Here, "behavior tree" refers to the technique used to control the behaviour of characters in games.
Demo for showing the usage of a WinUI RatingControl in a MAUI app.