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Starred repositories
A drop-in design system for Unity 6 UI Toolkit (UIDocument + UXML + USS). Tokens, components, icons, mobile responsiveness, and a runtime helper — all themed dark, all keyboard-and-touch-ready, all…
AI-first Unity 6.2+ game development workflow — rules, agents, skills, and slash commands for Claude Code and Antigravity
Native macOS menu-bar fan control and charger-power monitor for Apple Silicon MacBook Pros.
Obfuz:功能强大的开源 Unity 代码混淆插件。深度集成 Unity 工作流,配置简单,支持 HybridCLR、xLua 等热更新方案。A powerful open-source code obfuscation plugin for Unity. Deeply integrated with the Unity workflow, easy to configure, and s…
Mac Sai: the open-source Mac cleaner, optimizer, and malware scanner. A free, Apple-notarized alternative to CleanMyMac, built with Swift 6 and SwiftUI.
Desktop Companion for Hermes Agent
Pre-indexed code knowledge graph, auto syncs on code changes, for Claude Code, Codex, Gemini, Cursor, OpenCode, AntiGravity, Kiro, and Hermes Agent — fewer tokens, fewer tool calls, 100% local
An open-source AI coding agent that lives in your terminal.
Privacy and security enhanced releases of Chromium for GrapheneOS. Vanadium provides the WebView and standard user-facing browser on GrapheneOS. It depends on hardening in other GrapheneOS reposito…
A simple yet powerful timer system for Unity.
Welcome to your personal internet.
A Unity package of Roslyn source generators that take care of the boilerplate around common gameplay patterns.
A character controller for Unity that covers many edge cases.
Periodic DataStore saving solution with session locking
Lightweight Unity runtime profiler overlay for FPS, memory, GC, draw calls, and development build performance debugging.
Scheduling infrastructure for absolutely everyone.
A basic FPS controller setup with keyboard movement, mouse look, jumping, and gravity.
High-performance, lightweight reactive UI framework for Unity.
Unity UGUI Controller, inspired by FairyGUI’s Controller system.
Drop-in runtime prefab to Texture2D pipeline for Unity 6 — static / yaw-rotation / animator-clip thumbnails, async GPU readback, lazy-load tiles, mobile-friendly demo.
Drop-in runtime sprite-atlas baker for Unity 6 / URP. Bake any 3D animated character into a sprite atlas at game start, then play back as a flat textured quad — multi-row, multi-yaw, async GPU read…
Drop-in Voronoi mesh fracturing for Unity URP. Pure-C# fragmentation, watertight fragments, optional Unity-physics bouncing, alpha-fade dissolve, and a pre-bake cache with cooked convex hulls.
A high-performance, deterministic voxel grid system for spatial partitioning, simulation, and game development
Advanced Scene Manager: The Ultimate Unity Scenemanager! Streamline your Unity scene management and unlock new possibilities with Advanced Scene Manager. This actively supported asset is continuous…
This repository hosts my notes regarding games optimization with focus on Unity and Unreal in particular