I just thought of something that would make developing maps easier and that is the "Ship Size Multiplier." Such a thing would be a number that would indicate the relative size of the ship. It would be a modifier on event timers which would allow them to scale with the size of the level. That way events and levels could both be implemented in a fashion independent of the other, with this scalar acting as the link between them. (I think current timers could be scaled down, maybe with a base medium-duration mission having 10 movement, and a medium size ship (like Havok) having a multiplier of 4 or 5, for 40-50 movement for the event)
@Paradoxium
I just thought of something that would make developing maps easier and that is the "Ship Size Multiplier." Such a thing would be a number that would indicate the relative size of the ship. It would be a modifier on event timers which would allow them to scale with the size of the level. That way events and levels could both be implemented in a fashion independent of the other, with this scalar acting as the link between them. (I think current timers could be scaled down, maybe with a base medium-duration mission having 10 movement, and a medium size ship (like Havok) having a multiplier of 4 or 5, for 40-50 movement for the event)
@Paradoxium