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Starred repositories

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real time ASTC texture compression by computer shader

C++ 135 22 Updated Feb 18, 2022

My personal Vulkan renderer

C++ 1,852 151 Updated Mar 28, 2026

The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.

C++ 1,260 275 Updated Mar 26, 2026

Betsy GPU compressor

C 377 21 Updated Nov 10, 2022

How to do DXT/BCn texture compression in Unity using compute shaders

C# 98 11 Updated Jul 4, 2023

Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).

C++ 708 231 Updated Nov 14, 2023

The open source mesh processing system

C++ 5,620 888 Updated Feb 3, 2026

Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.

C++ 667 86 Updated Sep 2, 2025

Unity C# reference source code.

C# 12,774 2,552 Updated Oct 24, 2025

Mesh parameterization / UV unwrapping library

C++ 2,462 253 Updated Jun 16, 2024

The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.

LLVM 37,630 16,694 Updated Mar 28, 2026

C++ to C++ code generation tool (enum2string conversion, serialization, reflection etc.)

C++ 97 16 Updated Jan 7, 2020

C++ Reflection using clang

C++ 284 30 Updated May 10, 2023

C++ Reflection Parser / Runtime Skeleton

C++ 701 101 Updated Oct 28, 2019

Piccolo (formerly Pilot) – mini game engine for games104

C++ 6,579 1,974 Updated Sep 30, 2024

💡 Experimental real-time global illumination renderer 🦀

Rust 5,305 199 Updated Jul 7, 2025

Mono open source ECMA CLI, C# and .NET implementation.

C# 11,436 3,821 Updated Aug 27, 2024

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

C++ 7,770 739 Updated Mar 2, 2026

JSON for Modern C++

C++ 49,258 7,342 Updated Mar 27, 2026

Godot Engine – Multi-platform 2D and 3D game engine

C++ 108,627 24,797 Updated Mar 28, 2026

A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!

C 1,520 137 Updated Mar 24, 2023

DirectXTex texture processing library

C++ 2,087 479 Updated Mar 25, 2026

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 5,063 1,210 Updated Sep 3, 2023

BRDF Explorer

C++ 2,247 378 Updated Apr 21, 2023

Flax Engine – multi-platform 3D game engine

C# 6,682 665 Updated Mar 27, 2026

OpenSceneGraph git repository

C++ 3,558 1,483 Updated Aug 9, 2024

Quake III Arena GPL Source Release

C 7,952 2,085 Updated Aug 2, 2024

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

C++ 1,833 259 Updated Jan 13, 2023
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