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real time ASTC texture compression by computer shader
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
How to do DXT/BCn texture compression in Unity using compute shaders
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
Unity C# reference source code.
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
C++ to C++ code generation tool (enum2string conversion, serialization, reflection etc.)
C++ Reflection Parser / Runtime Skeleton
Piccolo (formerly Pilot) – mini game engine for games104
💡 Experimental real-time global illumination renderer 🦀
Mono open source ECMA CLI, C# and .NET implementation.
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Godot Engine – Multi-platform 2D and 3D game engine
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Flax Engine – multi-platform 3D game engine
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages