- Russia, Saint-Petersburg
-
21:47
(UTC +03:00) - https://www.loskutnikovgames.com
- @LoskutnikovGame
- https://t.me/LoskutnikovGames
Highlights
Lists (2)
Sort Name ascending (A-Z)
Stars
Custom memory allocator in C++ built from scratch using mmap. Allocates a 1MB memory pool upfront and carves blocks from it to keep all allocations contiguous. Implements malloc, free, block reuse …
A bunch of distance field primitives for ray marching
Windows 11 Context Menu Manager is a simple tool that allows you to disable unwanted entries in Windows 11 Explorer new right-click context menu.
pizlonator / fil-c
Forked from llvm/llvm-projectFil-C: completely compatible memory safety for C and C++
[CVPR 2026] PhysHead: Simulation-Ready Gaussian Head Avatars
Rootless Podman for Android — run Linux containers on your phone
Official repository containing alll the applications proposed in the "Parallelised Differentiable Straightest Geodesics for 3D Meshes" paper
WebGPU implementation of Eric Lengyel's Slug algorithm for resolution-independent vector text rendering on the GPU
Code and info associated with "Human-level 3D shape perception emerges from multi-view learning"
A programming language where the GPU is just another thread
Lightweight TCP/IP stack with no dynamic memory allocations
Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
Adobe's reference implementation of the OpenPBR BSDF
Minimal CPU shader multithreaded renderer written in pure C - raw Win32, no libraries
Google Workspace CLI — one command-line tool for Drive, Gmail, Calendar, Sheets, Docs, Chat, Admin, and more. Dynamically built from Google Discovery Service. Includes AI agent skills.
GPU font rendering from vector outlines demonstration
A modern, keyboard-driven Android Debug Bridge TUI.
The financial transactions database designed for mission critical safety and performance.
Gaussian Mesh Renderer for Lightweight Differentiable Rendering
A visual node-based editor for designing Vulkan graphics pipelines with real-time preview and automatic C++ code generation.
Lux — math-first shader language that compiles to SPIR-V for Vulkan
Interactive data visualizations and plotting in Julia