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Simple OpenGL tessellation shader example

Simple example of an OpenGL Tessellation Evaluation shader used to create quads from point-vertices. Requires SDL and OpenGL 4.

Will not run outside of OS X without modifications (e.g. fetching the OpenGL function pointers manually at runtime.)

It will look like this when run successfully: http://i.imgur.com/91drvrY.png

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Simple OpenGL tessellation shader example

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