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Basic 2D outline shader for transparent images/textures in Unity 6.2 URP.
WebGPU-based renderer for 3D Gaussian Splatting
🔍 Visual inspector tool for A-Frame. Hit *<ctrl> + <alt> + i* on any A-Frame scene.
OpenAI-compatible API server for Apple on-device models
✨ An advanced 3D Gaussian Splatting renderer for THREE.js
An open source multi-tool for exploring and publishing data
A comprehensive .NET 9 framework for building Model Context Protocol (MCP) servers with type safety, token optimization, and AI-friendly error handling
An implementation of a SSE server in EmbedIO that can be run within unity, unity editor, unity editor (in play mode)
This repository contains the official implementation of "FastVLM: Efficient Vision Encoding for Vision Language Models" - CVPR 2025
Create a good-looking DMG for your macOS app in seconds
SPluginRemoteConsole is a powerful tool to supports debugging.
Roslyn analyzers for Unity game developers
Research on Dydx historical funding rates
Langflow is a powerful tool for building and deploying AI-powered agents and workflows.
This is a light weight product configurator framework that supports Visibility, Material and transform variants
An open-source AI agent that brings the power of Gemini directly into your terminal.
Simple and efficient voxel engine for LÖVE using g3d
An unofficial Unity port of the MobileNeRF viewer
Open CASCADE Technology (OCCT) is an open-source software development platform for 3D CAD, CAM, CAE.
A web-based 3D CAD application for online model design and editing
A bridge created from iOS to Unity - exposing the Cocoa ReplayKit API. It allows you to record the screen, set a limited time for the screen to be recorded, and receive a file of the recorded session
laurentopia / CoACD
Forked from SarahWeiii/CoACD[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
Unity plugin to support Sign In With Apple Id
Key-Value Store implementation for Unity backed by iCloud KVS
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.