I’m a passionate Graphics Programmer currently working on Beyond Engine, a high-performance real-time rendering engine built on Vulkan. With a strong background in C++ (C++20/23), HLSL, CUDA, and shader development, I specialize in graphics systems optimizations, ray tracing, and high-end rendering techniques. Recently, I’ve also been exploring C#, .NET, and web technologies to expand my horizons beyond graphics. Originally Egyptian, I’m now based in Riyadh (Saudi Arabia).
- 🌱 I’m currently learning C#, .NET, and web development in general
- 👨💻 All of my projects are available at karimsayedre.github.io
- 💬 Ask me about C++, Vulkan, CUDA, and shaders
- 📫 Reach me at karimsayedre@gmail.com
- 📄 View my resume here