Karim Naaji
karimnaaji
Graphics Engineer. Previously worked at Avalanche Studios (Just Cause 4, Contraband), and on vector tile map renderers (mapbox-gl, Tangram)
San Francisco, CA
Michal Ziulek
michal-z
Independent programmer.
In the past: zig-gamedev project, AMD, DICE, Intel.
Branimir Karadžić
bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library
Los Angeles, CA