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使用Unity3D显示DXF文件的图形
https://www.youtube.com/watch?v=s_nEniWLLgo. This is a 3D Mario kart game created with the unity game engine with C#. Kart racer supports items, anti-gravity mode, computer players, underwater mode…
Extend the Unity Toolbar with your own Editor UI code.
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocula…
Avalonia-based .NET Decompiler (port of ILSpy)
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
#ziplib is a Zip, GZip, Tar and BZip2 library written entirely in C# for the .NET platform.
A Unity3D C# multifunctional chaining timer system 一个U3D C# 多功能链式计时器
ClosedXML is a .NET library for reading, manipulating and writing Excel 2007+ (.xlsx, .xlsm) files. It aims to provide an intuitive and user-friendly interface to dealing with the underlying OpenXM…
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
实用、美观的 Real-ESRGAN 图形界面,同时支持 Windows、Ubuntu 和 macOS 平台。现在也支持 Real-CUGAN 了!(Cross-platform GUI for image upscaler Real-ESRGAN with additional features. Now with Real-CUGAN support!)
All-in-One Development Tool based on PaddlePaddle
Easy-to-use image segmentation library with awesome pre-trained model zoo, supporting wide-range of practical tasks in Semantic Segmentation, Interactive Segmentation, Panoptic Segmentation, Image …
Real-ESRGAN aims at developing Practical Algorithms for General Image/Video Restoration.
A charting and data visualization library for Unity. Unity数据可视化图表插件。
Android USB host serial driver library for CDC, FTDI, Arduino and other devices.
Virtual Multiple HID Driver (multitouch, mouse, digitizer, keyboard, joystick)
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Extended version of the Reorderable List in Unity
Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using them)