- Finland
Stars
A refreshingly simple data-driven game engine built in Rust
Extremely fast, in memory, JSON and reflection library for modern C++. BEVE, CBOR, CSV, MessagePack, TOML, YAML, EETF
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Defold is a completely free to use game engine for development of desktop, mobile and web games.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
INAV: Navigation-enabled flight control software
Godot Engine – Multi-platform 2D and 3D game engine
JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Open source c++ skeletal animation library and toolset
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A modern cross-platform low-level graphics library and rendering framework
High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
Audio playback and capture library written in C, in a single source file.
A single-header ANSI C immediate mode cross-platform GUI library
Fast and easy baked GI Lightmaps for Blender and Cycles
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
Easy to integrate Vulkan memory allocation library
A curated list of my favourite music DSP and audio programming resources
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
A network library for client/server games written in C++
Bind C++ functions and classes into V8 JavaScript engine
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A collection of single header file libraries