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sbox-public Public
Forked from Facepunch/sbox-publics&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
C# Other UpdatedApr 8, 2026 -
CppCoreGuidelines Public
Forked from isocpp/CppCoreGuidelinesThe C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
CSS Other UpdatedMar 15, 2026 -
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cortex Public
Forked from sergiovirahonda/cortexESP32-S3 flight controller for DIY quadcopters: real-time PID stabilization, DShot ESCs, nRF24 radio, telemetry downlink. Pairs with Synapse TX.
C++ MIT License UpdatedFeb 16, 2026 -
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Narxim-GAS-Example Public
Forked from Narxim/Narxim-GAS-ExampleA basic setup for using Epic's Gameplay Ability System.
C++ MIT License UpdatedJul 10, 2025 -
vc-ue-extensions Public
Forked from microsoft/vc-ue-extensionsComponents for integration between Visual Studio and Unreal Engine.
C++ Other UpdatedDec 30, 2024 -
Pathfinding-Algorithms Public
A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
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EpicSurvivalGameSeries Public
Forked from tomlooman/EpicSurvivalGameThird-person Survival Game for Unreal Engine 4 (Sample Project)
C++ MIT License UpdatedJul 7, 2024 -
Guide-UnrealEngine Public
Forked from MrRobinOfficial/Guide-UnrealEngineThis repository is designed to help developers learn how to get started with Unreal Engine. This project includes tutorials and examples for using these tools with the Unreal Engine and C++.
Markdown UpdatedJul 7, 2024 -
GASDocumentation Public
Forked from tranek/GASDocumentationMy understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.
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MVC-Sample-Application Public archive
This is a basic, very generic ASP.NET MVC application. It's only purpose is to serve as a reference point.
CSS UpdatedNov 12, 2023 -
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ue4-style-guide Public
Forked from Allar/ue5-style-guideAn attempt to make Unreal Engine 4 projects more consistent
MIT License UpdatedMar 26, 2022 -
Boids-2D Public
My simple, tiny, tidy take on the classical Boids algorithm by Craig Reynolds. #MadeWithUnity
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Batman-Arkham-Combat Public
Forked from mixandjam/Batman-Arkham-CombatRecreating the Combat System from the Batman Arkham Series
C# MIT License UpdatedJul 24, 2021 -
pitchfork Public
Forked from vector-of-bool/pitchforkPitchfork is a Set of C++ Project Conventions
C++ MIT License UpdatedMay 29, 2021 -
Third-Person-Shooter Public
Code samples from one of my Unreal Engine 4 projects.
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Audio-Visualizer Public
A simple audio visualizer. #MadeWithUnity
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Data structures implemented by me.
C# MIT License UpdatedSep 19, 2020 -
Grid-CPP Public
A small project meant for testing some algorithms on a grid. The language used is C++
C++ MIT License UpdatedApr 5, 2020 -
Graph-Planarity-Testing Public
Forked from OndrejNepozitek/GraphPlanarityTestingImplementation of the Boyer-Myrvold algorithm for planarity testing of graphs