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Multi-platform high-performance compute language extension for Rust.
Terrain processing libraries for 3D tile generation (Rust, Go, JS) — RTIN mesh, Cesium quantized-mesh codec, ECEF transforms
Compress tool outputs, logs, files, and RAG chunks before they reach the LLM. 60-95% fewer tokens, same answers. Library, proxy, MCP server.
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
Faux window interiors for Three.js | Interior mapping shader with an optional PBR front layer for curtains, blinds, and glass detail.
⭐️ A friendly language for building type-safe, scalable systems!
Explore and Troubleshoot your WebGL scenes with ease.
Infinite Photorealistic Worlds using Procedural Generation
Inspection debugger for WebGPU
Cuda-Based Software Rasterization for Billions of Triangles
Gaussian splat tile plugin for 3d-tiles-renderer that streams Gaussian Splats content in Three.js via SparkJS
🗺️ Generate City 3D map with R3F. Include building and road information.
Desktop app to generate 3D models from images using local AI — runs entirely on your GPU
Convert Gaussian Splatting PLY files into 3D Tiles with adaptive LOD simplification and SPZ-compressed GLB output.
Render 3D Gaussian Splatting with Three.js Shading Language (TSL)
Convert gaussian splats between spz and ply file formats
A language server implementation for WGSL and WESL
WebGPU implementation for the radix sort algorithm as described in the paper "Fast 4-way parallel radix sorting on GPUs"
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books
A schema proposal for 3D tiles support in MLT (MapLibre Tile format)
✨ An advanced 3D Gaussian Splatting renderer for THREE.js
This repository contains details of the release of the Prithvi-EO-2.0 foundation model.
Simulate flight path visualization using Three.js.