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K13A_Labs, 한국정보기술진흥원 (KITPA)
- Seoul
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03:16
(UTC +09:00) - kjh030529@gmail.com
- @kjh030529
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Microsoft PowerToys is a collection of utilities that supercharge productivity and customization on Windows
A modern file manager that helps users organize their files and folders.
Provides an efficient allocation free async/await integration for Unity.
dnSpyEx / dnSpy
Forked from dnSpy/dnSpyUnofficial revival of the well known .NET debugger and assembly editor, dnSpy
GUI Application to work with engine assets, asset bundles, and serialized files
📚 📈 Plug-and-play class-library project of standard Data Structures and Algorithms in C#
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
A collection of some of the neat math and physics tricks that I've collected over the last few years.
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
📚 Library of all kind of scripts, snippets & shaders for Unity
NanUI is an open source .NET project for developers who want to create Windows desktop applications with HTML, CSS and JavaScript.
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Play lunar lander in you windows file copy dialog
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
A versatile Unity scroll view component that enables highly flexible animations.
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
.NET version of the Playwright testing and automation library.
A uGUI based console to see debug messages and execute commands during gameplay in Unity
A native file browser for unity standalone platforms
A collection of custom post processing effects for Unity
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
Source 2 Viewer is an all-in-one tool to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Implementations of programming design patterns in Unity with examples in C# when to use them.
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them