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K13A_Labs, 한국정보기술진흥원 (KITPA)
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Microsoft PowerToys is a collection of utilities that help you customize Windows and streamline everyday tasks
A modern file manager that helps users organize their files and folders.
Provides an efficient allocation free async/await integration for Unity.
dnSpyEx / dnSpy
Forked from dnSpy/dnSpyUnofficial revival of the well known .NET debugger and assembly editor, dnSpy
GUI Application to work with engine assets, asset bundles, and serialized files
📚 📈 Plug-and-play class-library project of standard Data Structures and Algorithms in C#
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
A collection of some of the neat math and physics tricks that I've collected over the last few years.
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
📚 Library of all kind of scripts, snippets & shaders for Unity
NanUI is an open source .NET project for developers who want to create Windows desktop applications with HTML, CSS and JavaScript.
Play lunar lander in you windows file copy dialog
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
A versatile Unity scroll view component that enables highly flexible animations.
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
.NET version of the Playwright testing and automation library.
A uGUI based console to see debug messages and execute commands during gameplay in Unity
A native file browser for unity standalone platforms
A collection of custom post processing effects for Unity
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
Implementations of programming design patterns in Unity with examples in C# when to use them.
Source 2 Viewer is a powerful tool that allows you to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.