TA_Game_Dev Max/Maya/Unity/UE4/CloudRender
Travis Parks
jehugaleahsa
I have recently converted my interlink sequencer to asynchronous operation, which removed the performance constraint.
Truncon Corp Warrington, PA
DragonBones
DragonBones
QQ: 205889387 530077872 585795041 635614717
QQ: 205889387 530077872 585795041
Graphics Programming
GraphicsProgramming
A collection of projects from people of the Graphics Programming Discord Server
Eric Pavey
AKEric
Sr Director Of Techart at 31st Union
http://pythonwiki.tiddlyspot.com/
http://mayamel.tiddlyspot.com/
California
Daniel Ilett
daniel-ilett
Indie game dev; PhD student at Warwick; loves tinkering with new code things, apparently.
University of Warwick
Andrea Riccardi
a-riccardi
Technical Artist. Passionate about shaders and procedural generation.
Victor Li
viclw17
Technical Artist, Game Dev, VR Dev, UE4 Virtual Production, Rendering Enthusiast
Vancouver
Bernard Rodrigue
decasteljau
Director, Software Development & User Experience @audiokinetic Wwise
@audiokinetic
Mark Jackson
markj3d
StudioPack is our open-source pipeline for Maya and the back-bone of our commercial pipeline the Red9 ProPack.
Red9 Consultancy Limited Loughborough UK
HW140701
HW140701
Focus on Computer Graphics, Video AI, Multimodal large model and other messy
homeless Lost Continent
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