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Tracks and Clips for controlling the Unity UI (uGUI) with Timeline.
Source generator that helps register attribute marked services in the dependency injection ServiceCollection
Enhance DOTween with Tween Kit: Seamless, modular components for effortless Tweening.
Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI.
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Simple Unity Addressables Alternative That Supports Synchronized API
A tool for the Unity DOTween plugin, allowing you to easily create complex effects without coding anything.
Set Addressable Asset Setter From Folder a scriptable object will Assign labels addressable template and Auto Load Unload Mechanism and Load Unload on demand with ease via unity scriptable object c…
Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.
A rule-based addressable asset importer
Flexy.AssetRefs provides an efficient way to indirectly reference assets and scenes, offering cleaner alternative to Unity Addressables. Designed for flexibility, it is easy to use right from the p…
This project shows one way of how to build a save & load system in Unity.
Project source to a 2D unity "Sokoban" mobile game; grid-based gameplay and level editor.
Pseudo 2D turn/grid based strategy game as a independent learning Unity project
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
常用中文汉字表和相关规范文件:汉字 / 漢字 / かんじ kanji / 한자 hanja / 𡨸漢 hán tự
High performance observable collections and synchronized views, for WPF, Blazor, Unity.
A plugin for Obsidian which makes checkboxes satisfying
Lightweight C# development environment for VSCode
Unity Code Pro: Unity IDE right inside VS Code!
CsprojModifier performs additional processing when Unity Editor generates the .csproj.
A fast, zero-allocation, in-memory messaging library. Declarative async pipeline with source generator for Unity and .NET.
High performance in-memory/distributed messaging pipeline for .NET and Unity.
A modern ebook manager and reader with sync and backup capacities for Windows, macOS, Linux, Android, iOS and Web
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
A SceneReference wrapper class that uses ISerializationCallbackReceiver and a custom PropertyDrawer to provide safe, user-friendly scene references in scripts.