Starred repositories
Godot Engine – Multi-platform 2D and 3D game engine
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
Cross-platform, customizable ML solutions for live and streaming media.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
F´ - A flight software and embedded systems framework
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
A Non-Euclidean Rendering Engine for 3D scenes.
Static analyzer for C/C++ based on the theory of Abstract Interpretation.
Framework for lifting x86, amd64, aarch64, sparc32, and sparc64 program binaries to LLVM bitcode
library for importing functions from dlls in a hidden, reverse engineer unfriendly way
Library for lifting machine code to LLVM bitcode
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Live shader coding tool and Shader Showdown workhorse