- Tbilisi, Georgia
- www.koiavablog.blogspot.com
Stars
Official implementation of SIGGRAPH 2025 paper "Image-GS: Content-Adaptive Image Representation via 2D Gaussians"
Nodes for using ComfyUI as a backend for external tools. Send and receive images directly without filesystem upload/download.
Streamlined interface for generating images with AI in Krita. Inpaint and outpaint with optional text prompt, no tweaking required.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
☁️ Volumetric path tracer using cuda
A signed distance function generator running inside Unity
Windows USB Driver for Sony DualShock 3 Controllers
koiava / SmallVCM
Forked from SmallVCM/SmallVCMA (not too) small physically based renderer that implements the vertex connection and merging algortihm
koiava / pbrt-v3
Forked from mmp/pbrt-v3Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Greg Humphreys, and Wenzel Jakob.
A 1v1 game about two shamans made in 72 hours during the "GameFest" GameJam Tbilisi