- Poland, Cracow
- https://www.linkedin.com/in/kamilgrodecki/
Stars
Sample project to create an application using microservices architecture
A basic path tracer implementing the forward BRDF sampling using DirectX Ray Tracing (DXR)
Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)
Ray Traced Ambient Occlusion (RTAO) implemented using DirectX Raytracing (DXR)
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
[JAK KRADNIESZ, DAJ GWIAZDKĘ] This special repo is made to provide solutions for SO course
A small DirectX 11 framework that renders objects using Physically Based Rendering.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Software rendering engine with PBR. Built from scratch on C++.