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KRN Labs / Imperial College London
- Kraków, PL / London, UK
- http://www.imperial.ac.uk/people/p.korzeniowski
- @korzen303
Stars
Real-time stream editing pipeline powered by the FLUX.2-klein-4B model, optimized for consumer GPUs
brevdev / nemoclaw-demos
Forked from slopp/nemoclaw-demosDemos of what to do after "hello world" works with NemoClaw installer.
Geometry-Grounded Gaussian Splatting
Native web workspace for Hermes Agent — chat, terminal, memory, skills, inspector.
A MultiMaterial Tetrahedral Meshing Library and Application
Exploration of Use of Newton within SlicerHeart/Slicer environment
Reviving Iterative Training with Mask Guidance for Interactive Segmentation
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Simple Vulkan GPU accelerated path tracer combined with PBR raster renderer governed by nice editor
CUDA Agent: Large-Scale Agentic RL for High-Performance CUDA Kernel Generation
Claude Code plugin: automated code review loop with Codex
State-of-the-art framework for fast, large-scale training and inference of diffusion models
"🐈 nanobot: The Ultra-Lightweight Personal AI Agent"
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
CUDA Voxelizer to convert polygon meshes into annotated voxel grids
Official PyTorch implementation of the paper "HYVE: Hybrid Vertex Encoder for Neural Distance Fields"
A generic programming header only C++ library for processing polygonal and polyhedral meshes
Applied 3D geometry in C++, with a focus on surface meshes.
Isaac Gym Reinforcement Learning Environments
NVIDIA curated collection of educational resources related to general purpose GPU programming.
Central repository for Holoscan Reference Applications
A lightweight adapter bridges SAM with medical imaging [MedIA]
Official GitHub repo for the article "A Public Cardiac CT Dataset Featuring the Left Atrial Appendage" published at the STACOM 2025 MICCAI workshop.
Augmented Vertex Block Descent for Houdini
a quickly translated version of github.com/savant117/avbd-demo2d in Unity
It implements the Augmented Vertex Block Descendent (AVBD) algorithm, bringing the concepts from the original 2D demo into a fully 3D environment.