Stars
An interactive multithreaded software raytracer written in C++, with a graphical user interface made using ImGUI & OpenGL.
A reference implementation of the Russian GOST crypto algorithms for OpenSSL
💡 Experimental real-time global illumination renderer 🦀
Surfel Radiance Cascades Diffuse Global Illumination
A curated list of awesome parallel computing resources
Game Engines with Source: Learning from the best
Supporting BVH, interactive ray tracing(for low quality rendering), model loading, textures support, high quality rendering(which takes around half an hour to produce a decent image). And is ultima…
A fast entity component system (ECS) for C & C++
This is a Next.js, Tailwind CSS blogging starter template. Comes out of the box configured with the latest technologies to make technical writing a breeze. Easily configurable and customizable. Per…
Jet-Lagged Engine is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
A real-time ray tracer utilizing OpenGL 4.5 and GLSL shaders, featuring support for various materials, primitives and environment map, inspired by the "Ray Tracing in One Weekend" series.
TerminalTextEffects (TTE) is a terminal visual effects engine, application, and Python library.
Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
Dagor Engine and Tools source code from Gaijin Games KFT
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time gr…
OpenDingux / buildroot
Forked from buildroot/buildrootBuildroot, making embedded Linux easy. Note that this is not the official repository, but only a mirror. The official Git repository is at http://git.buildroot.net/buildroot/. Do not open issues or…