🌍
somewhere in the world
Physicist and Engine Programmer, mainly doing stuff like shaders, fixing low level asm code, and implementing optimizations for the graphics pipeline.
-
Mindesk
Highlights
- Pro
Pinned Loading
-
-
-
DirectX11Framework
DirectX11Framework PublicA DirectX 11 component-based Engine entirely written in C++
C++
-
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.