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A low-level, cross-platform .NET graphics library. Vulkan, D3D11, OpenGL, OpenGL ES.

C# 32 5 Updated Jun 5, 2026

Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.

C# 5,152 209 Updated Jun 9, 2026

A simple UI layout system for Unity uGUI.

C# 544 37 Updated May 19, 2026

WebGPU game engine

TypeScript 250 10 Updated Jun 10, 2026

StreamDiffusion: A Pipeline-Level Solution for Real-Time Interactive Generation

Python 10,759 833 Updated Dec 4, 2024

A runtime bridge connecting Unity to ComfyUI. Execute workflows for Image, Audio, and 3D Model generation with support for RenderTextures and a non-blocking queue system.

C# 8 2 Updated Feb 27, 2026

Write like a high-level language, run like C.

C 4,293 216 Updated May 28, 2026

[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search

C++ 1,057 146 Updated May 4, 2026

Zenith.NET is a modern, cross-platform graphics and compute library for .NET. It provides a unified GPU programming interface supporting DirectX12, Metal, and Vulkan backends.

C# 139 8 Updated Jun 10, 2026

Compile TypeScript to .NET IL; Use .NET classes in Typescript

C# 139 3 Updated Jun 10, 2026

Plugin to use Slang shading language in Unity

C# 24 Updated Jun 11, 2024

The .NET version of the Slang compiler, allowing the compilation of Slang code in a .NET environment.

C# 36 4 Updated Jun 7, 2026

Used for AI model generation, next-generation Blender rendering engine, texture enhancement&generation (based on ComfyUI)

Python 1,496 101 Updated Nov 28, 2025

Transform your 3D texturing workflow with the power of generative AI, directly within Blender!

Python 812 71 Updated Apr 13, 2026

Cross-platform graphics framework for C# with .NET NativeAOT | Desktop • Mobile • Web | Direct3D • Metal • OpenGL • WebGL

C# 131 4 Updated Jun 9, 2026

Slang compute shader support for Godot.

C++ 78 4 Updated Jun 9, 2026

C# bindings for the Slang Shader Language compiler: https://github.com/shader-slang/slang

C# 19 Updated May 31, 2026

Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features

C++ 1,800 269 Updated Jun 9, 2026
C++ 1,197 61 Updated Jun 6, 2026

A system for efficiently building 3D scenes in Godot

GDScript 260 16 Updated May 11, 2026

New nodes and functionalities for blender node editors!

Python 153 13 Updated Oct 13, 2025

Convert Blender node groups to a Python add-on

Python 344 36 Updated May 25, 2026

A scripting API for Blender's Geometry Nodes

Python 331 33 Updated Jul 7, 2025

Real-time global illumination using screen-space information for Unity HDRP

C# 165 15 Updated Oct 28, 2024

Making it easier to work with slang in python

C++ 149 43 Updated Jun 10, 2026
C++ 173 18 Updated Feb 5, 2025

UnrealCSharp, based on .NET 10 (CoreCLR/Mono), is a C# programming plugin for UE.

C++ 761 111 Updated Jun 8, 2026

Create Blender geometry nodes with python script

Python 141 12 Updated Jun 8, 2026

A simple, lightweight PowerShell script that allows you to remove pre-installed apps, disable telemetry, as well as perform various other changes to declutter and customize your Windows experience.…

PowerShell 47,397 1,905 Updated Jun 10, 2026

2D and 3D GPU implementations of Jos Stam's infamous Stable Fluids paper in Unity

C# 31 4 Updated Nov 29, 2023
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