Stars
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
Repo for my original pixel art and projects involving the CRKBD OLED Displays
Template for top-down shooter, with solutions for tough problems.
A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
Iconic font aggregator, collection, & patcher. 3,600+ icons, 50+ patched fonts: Hack, Source Code Pro, more. Glyph collections: Font Awesome, Material Design Icons, Octicons, & more
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
It's repository for game inspired linux customization
A vi-like editor based on Plan 9's structural regular expressions
Open-source keyboard firmware for Atmel AVR and Arm USB families
Functional Programming Library for C++. Write concise and readable C++ code.
Functional Programming in Games Resources
Constellation is a visual scripting language for unity that gives you the tools of a programmer without having to write a single line of code. Its goal is to give a user friendly approach to progra…
Notes and scripts for setting up (yet another) Raspberry Pi computing cluster
Exercise solutions for haskellbook.com
Bartosz Milewski's 'Category Theory for Programmers' unofficial PDF and LaTeX source
A functionally reactive game engine, with headgear to protect you from the headache of game development provided.
A cheatsheet of modern C++ language and library features.
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
A description of Jonathan Blow's programming language, Jai
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++