Stars
Productive, portable, and performant GPU programming in Python.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
A fast JSON parser/generator for C++ with both SAX/DOM style API
Open3D: A Modern Library for 3D Data Processing
Bringing Characters to Life with Computer Brains in Unity
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
SimTK OpenSim C++ libraries and command-line applications, and Java/Python wrapping.
Open-source code for VIPER -- Volume Invariant Position-based Elastic Rods
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
Mathematical tools (interpolation, dimensionality reduction, optimization, etc.) written in C++11 with Eigen
OpenWalter is a suite of USD plugins for Arnold, Houdini, Katana, Maya and USD
Collection of math nodes for Autodesk Maya
Advanced skin cluster weights smoothing tool for Autodesk Maya
A general-purpose, circular node graph GUI using Qt
Transfer deformations from source mesh to target mesh, keeping the identity of target intact.
Pose-based driver node for Autodesk Maya (RBF and vector angle).
A smoothly reparameterizing Bezier spline that also interpolates orientations
Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"
Alternative Maya plug-in Wrap Deformer coded in Maya's C++ API. The deformer stores offsets based on mapped UV coordinates between the source and the influence(s). Short demo available at