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Description
Besides the save issue, Lionel seems to be doing a lot of refactoring, which is really cool. I was wondering if they had any sort of informal list or anything?
Or if there was anything I might potentially be able to help with in regards to the refactor?
I am still working on trying to test the saving, Meant to do that earlier today and am working on it now.
Would already be done, but I lost internet before I could get a local version setup due to a tornado warning.
Slightly off topic, I tried following the instructions and running with the requirements directly in the command line and it wasn't starting on linux. I am going to try running on windows as well as inside pycharm and VScode to see if those work any better,
From what I remember on past projects they tend to remember requirment files better.
Once I get a bit more familiar with it again, we could perhaps setup a workflow that would automatically pachage it up to be more non-coder friendly. Once pushed to the right branch.
Until we finish all of the major refactoring we want to do short term that can wait.
I do have a couple vague ideas for some smaller feature stuff, But like the core comes first.
In particular I think it might be cool to expand the gameplay for playing as nations a little.
Or maybe doing an audit of the GUIs and looking for ways to improve them or make it easier to compare the data we already have.
If it wouldn't slow things down too much, then we could maybe reskin the UI while keeping the same layout as a bigger thing.
Add a little color, maybe even try using some background images on the buttons themselves behind text.
Maybe make it look a little less like something from the early 2000s. Since the core gameplay is really fun.
Those are more ambitious stuff though. for after the refactor and the core bugs handled.