Stars
Extremely simple app to save camera trajectories using AR Core
The Multi-View Environment: End-to-end image-based reconstruction (SfM, MVS, surface reconstruction)
Algorithm to texture 3D reconstructions from multi-view stereo images
[CVPR 2024 Highlight] SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors
[TVCG2025]PointDreamer: Zero-shot 3D Textured Mesh Reconstruction from Colored Point Cloud
[CVPR 2024] Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM (CVPR 2024)
Code for "NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video", CVPR 2021 oral
[CVPR 2025 Best Paper Award] VGGT: Visual Geometry Grounded Transformer
VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold
"VicaSplat: A Single Run is All You Need for 3D Gaussian Splatting and Camera Estimation from Unposed Video Frames"
The scanner app acquires RGB-D scans using iPhone LiDAR sensor and ARKit API, stores color, depth and IMU data on local memory and then uploads to PC for processing.
[RA-L 2024] In Defense of LiDAR-Only Odometry Using an Effective Continuous-Time Trajectory
Open-Source software for reconstructing textured 3D models from RGB-D images
Visual localization made easy with hloc
[ICCV2023] Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement
open Multi-View Stereo reconstruction library
An iOS app that collects/streams posed images for NeRFs using ARKit
A collaboration friendly studio for NeRFs
A Modular Framework for 3D Gaussian Splatting and Beyond
OpenREALM is a pipeline for real-time aerial mapping utilizing visual SLAM and 3D reconstruction frameworks.
open Multiple View Geometry library. Basis for 3D computer vision and Structure from Motion.
Harness the power of GPU acceleration for fusing visual odometry and IMU data with an advanced Unscented Kalman Filter (UKF) implementation. Developed in C++ and utilizing CUDA, cuBLAS, and cuSOLVE…
(3DV 2025) AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones
DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting
Visual-Inertial Odometry (VIO) benchmark app for Android