Stars
Personal hobby project to experiment with various rendering techniques.
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
Code repository for Vulkan Cookbook by Packt
One stop shop for getting started with the Vulkan API
Papers from the computer science community to read and discuss.
Information from Microsoft about the PDB format. We'll try to keep this up to date. Just trying to help the CLANG/LLVM community get onto Windows.
Some random notes about Windows Audio Processing Objects (APOs).
Convert the IES file into a IES texture for IES lightning
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
The Vulkan API Specification and related tools
GLSL Shading Language Specification and Extensions
Different algorithms for converting binary to decimal floating-point numbers
Easy to integrate memory allocation library for Direct3D 12
Official mirror of https://gitlab.freedesktop.org/freetype/freetype
Duke Nukem 3D (1996) by 3D Realms Entertainment, Inc.
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
Unreal Engine Sky Atmosphere Rendering Technique
This holds the tutorials for GameTutorials.com
A simple framework for rapid prototyping on Vulkan or Direct3D 12
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
In this project I'm gonna try to implement a render for a bunch of random models.
A curated list of awesome computer graphics.