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always loved a shader
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Machine Learning From Scratch. Bare bones NumPy implementations of machine learning models and algorithms with a focus on accessibility. Aims to cover everything from linear regression to deep lear…
A complete daily plan for studying to become a machine learning engineer.
Image inpainting tool powered by SOTA AI Model. Remove any unwanted object, defect, people from your pictures or erase and replace(powered by stable diffusion) any thing on your pictures.
A cheatsheet of modern C++ language and library features.
Instant neural graphics primitives: lightning fast NeRF and more
This repository contains the source code for the paper First Order Motion Model for Image Animation
Super Resolution for images using deep learning.
Pytorch implementation of our method for high-resolution (e.g. 2048x1024) photorealistic video-to-video translation.
Depth-Aware Video Frame Interpolation (CVPR 2019)
WebGL point cloud viewer for large datasets
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A cross platform app for quick and easy still image camera matching
Tool for robust segmentation of >100 important anatomical structures in CT and MR images
Restoration of defocused and blurred photos/images
Resources on the topic of digital morphogenesis (creating form with code). Includes links to major articles, code repos, creative projects, books, software, and more.
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
Torch implementation for the paper "Artistic style transfer for videos"
Houdini recipe files repository.
Open-source digital stylus using camera tracking and inertial measurements
Processing scripts used to generative glitch / art / design
✨🔬 A flexible diffraction simulator for exploring and visualizing physical optics.
Important concepts in numerical linear algebra and related areas
Krita plugin which adds selection tools to mask objects with a single click, or by drawing a bounding box.
Rendering Point Clouds with Compute Shaders