Jason Rohrer
jasonrohrer
Since 2004, I have designed, programmed, and released 18 games, including Passage, Sleep Is Death, and The Castle Doctrine. Working on One Hour One Life.
New Hampshire, USA
Kenneth Reitz
kennethreitz
I wrote Requests: HTTP for Humans and Pipenv. The only thing I really care about is user experience.
Virginia, USA, Earth, Milky Way.
Kanglai Qian
qiankanglai
Game Developer, working with in house engine but playing with Unity3D/Unreal4 😄
NetEase Shanghai, China