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Tags: lionbryce/SAIN

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3.11-tb9

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Fixes teleporting issue & door handling

Referencing what BotMover.method_9 does in 3.11

3.11-tb8.2

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Merge remote-tracking branch 'upstream/last-release' into WIP

3.11-tb8.1

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WorldInteractiveObject.method_3 became method_4

3.11-tb8

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BotMover.method_1 => method_9 (fixes NavMeshPatch)

StopSetToNavMeshPatch more specifically
this seems to have gotten the rest of the jitters sorted

3.11-tb7

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Fixes the bots not seeing eachother & stackoverflow

3.11-tb6

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Re-enable this code, seems to have no ill effect on bots

3.11-tb5

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getSightMod fix

this previously returned 1 if you were too close
the modifier if you were too far (a value less than 2 or 3 normally)
and your distance if you were somewhere in the middle (a value between 30 & 60)
I'm sure you can see the issue

3.11-tb4

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moonwalk & backwards sprint fix

This is technically a rather dirty patch as it already tries to stop it before running the coroutine... that doesn't work but this sure does

3.2.1

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Legacy Patches (SetPlayerToNavMesh & CheckLookEnemy)

Frankly, I hate this file, hence the TODO at the top. However, it gets the vision & movement back the way it was

v3.2.0-rc4

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Revert to skip vault controller on zombies