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getSightMod fix
this previously returned 1 if you were too close
the modifier if you were too far (a value less than 2 or 3 normally)
and your distance if you were somewhere in the middle (a value between 30 & 60)
I'm sure you can see the issue
moonwalk & backwards sprint fix
This is technically a rather dirty patch as it already tries to stop it before running the coroutine... that doesn't work but this sure does
Legacy Patches (SetPlayerToNavMesh & CheckLookEnemy)
Frankly, I hate this file, hence the TODO at the top. However, it gets the vision & movement back the way it was