🚀 Swift shader programming | Metal shaders | SwiftUI visual effects | iOS GPU rendering
从 ReactBits 迁移并使用 SwiftUI + Metal 重新实现的视觉效果库
A comprehensive collection of Metal shaders and visual effects for iOS, built with SwiftUI
Keywords: swift shader • metal shader • ios visual effects • swiftui animation • gpu rendering • metal graphics • swift metal tutorial • ios shader programming • metal compute shader • swift graphics programming
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SwiftBits 项目
从 ReactBits 迁移并使用 SwiftUI + Metal 重新实现
将 Web 端的极致视觉效果带入原生 iOS 平台
展现 GPU 加速渲染的强大性能
| Shader Effect | Description | Metal Shader Techniques |
|---|---|---|
| Aurora Shader 🌌 | Northern lights metal shader | Perlin noise shader + Color blending |
| Orb Shader 🔮 | 3D sphere metal shader | Ray tracing shader + Subsurface scattering |
| Silk Shader 🌊 | Fabric physics shader | Fluid dynamics shader simulation |
| Dither Shader 📊 | Dithering wave shader | Bayer matrix shader + Wave generation |
| Beams Shader ✨ | Light beam shader effect | 3D noise shader + Metallic reflection |
| Galaxy Shader 🌟 | Galaxy particle shader | Multi-layer particle shader + HSV colors |
| Prism Shader 💎 | Prism refraction shader | Ray marching shader + Dispersion |
| Plasma Shader 🔥 | Plasma wave shader | Math function shader + Dynamic distortion |
| Particles Shader ⚡ | 3D particle shader system | Sphere distribution shader + Dynamic fields |
| Hyperspeed Shader 🚀 | Tunnel shader effect | Perspective shader + Light trails |
| Diamond Shader 💠 | Diamond refraction shader | SDF shader + Multiple reflections |
| MetallicPaint Shader 🎨 | Metallic paint shader | PBR shader + Noise textures |
- SwiftUI - Declarative UI framework for shader visualization
- Metal Shading Language (MSL) - GPU shader programming language
- Metal Performance Shaders - Optimized GPU compute and graphics
- MetalKit - Metal rendering pipeline for iOS shaders
- Combine - Reactive shader parameter binding
SwiftBits/
├── Components/ # UI组件
│ ├── DockPanel # 统一的控制面板
│ └── ASCIICard # ASCII风格卡片
├── effects/ # 视觉效果
│ └── [EffectName]/
│ ├── *.metal # Metal着色器
│ ├── *Effect.swift # 效果实现
│ └── *Demo.swift # 演示界面
└── ContentView.swift # 主入口
- 克隆项目
git clone https://github.com/yourusername/SwiftBits.git
cd SwiftBits- 打开项目
open SwiftBits.xcodeproj- 运行项目
- 选择目标设备或模拟器
- 按
Cmd + R运行
Each shader effect can be used independently in your iOS app:
import SwiftUI
struct ContentView: View {
var body: some View {
// Using Aurora Metal Shader
AuroraEffect(
amplitude: 1.0, // Shader amplitude parameter
blend: 0.5 // Shader blending factor
)
.ignoresSafeArea()
}
}This repository is perfect for:
- 📚 Learning Metal shader development in Swift
- 🎨 Creating custom visual effects for iOS apps
- 🚀 Understanding GPU programming with Metal
- 💡 Exploring advanced shader techniques
- 🔧 Building high-performance graphics applications
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本项目采用 MIT 协议开源,详见 LICENSE 文件。
如果这个项目对你有帮助,请给一个 ⭐️ Star
Made with ❤️ by 赵纯想
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