Stars
Learning Continuous Signed Distance Functions for Shape Representation
A set of reusable functions to integrate IPC into an existing simulation.
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-…
Public development project of the LAMMPS MD software package
Yape (Yet another physics engine) is a rigid body impulse based physics engine written in C++
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
😎 A curated list of resources for multibody dynamics simulation papers
😎 A curated list of awesome collision detection libraries and resources
Open source C++ physics engine library in 3D
Implementation of the paper "Meshless Deformation Based on Shape Matching" http://dl.acm.org/citation.cfm?id=1073216
Three dimensional Interactive Meshless Deformation Application based on Shape Matching. The idea behind Meshless Deformation based on Shape Matching is to efficiently simulate unconditionally stabl…
A C++ implementation of Meshless Deformations Based on Shape Matching
Squish! A quick exploration of mesh deformation in response to collision
A collection of source codes implementing cloth simulation algorithms in OpenGL
The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
Mirror of the official waLBerla Project repository. Please open pull requests on GitLab: https://i10git.cs.fau.de/walberla/walberla
CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Application".
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D gam…
AndreaCatania / godot
Forked from godotengine/godotGodot Engine – Multi-platform 2D and 3D game engine
Aa20475 / godot
Forked from godotengine/godotGodot Engine – Multi-platform 2D and 3D game engine
frankfanslc / drake
Forked from RobotLocomotion/drakeModel-based design and verification for robotics.
The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C#, JavaScript, TypeScript, and C++ (https://www.AtomicGameEngine.com)