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15 stars written in C#
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这个项目是使用unity开发的3d麻将棋牌游戏,参考腾讯的欢乐麻将手游制作。 目前开发的是游戏前端,对游戏采取了抽象,包括 麻将机的抽象,各种打牌动作的解耦,使得在麻将机上的打牌 摸牌, 整理牌,等动作,都分离解耦,和具体的麻将规则不相关,以命令形式驱动各种动作, 之后采用了消息驱动命令,驱动麻将机发动各种动作, 在这个层次之上,再附加麻将规则层,按照一定的地方麻将逻辑,发送动作命令给麻将机…

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puerts框架的扩展插件,通过ts装饰器将ts类的成员变量显示在Unity Inspector面板上,实现类似MoneBehaviour的拖拽赋值功能

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Unity debugging support for VS Code

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