Skip to content
View lizhiyu-me's full-sized avatar
:shipit:
building
:shipit:
building

Block or report lizhiyu-me

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Starred repositories

15 stars written in C#
Clear filter

🛠「Watt Toolkit」是一个开源跨平台的多功能 Steam 工具箱。

C# 24,016 1,554 Updated May 6, 2025

.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.

C# 17,283 5,273 Updated Dec 19, 2025

Reactive Extensions for Unity

C# 7,297 887 Updated Feb 16, 2024

PixiEditor is a Universal Editor for all your 2D needs

C# 6,953 275 Updated Dec 18, 2025

Xamarin.Forms is no longer supported. Migrate your apps to .NET MAUI.

C# 5,578 1,855 Updated Apr 29, 2024

Godot/Unity3D System Design Architecture

C# 5,079 831 Updated Aug 31, 2025

A flexible UI framework for Unity

C# 2,877 662 Updated May 29, 2025

HybridCLR 示例项目

C# 943 194 Updated Aug 22, 2025
C# 907 208 Updated Dec 11, 2025

基于puerts的Unity游戏框架,集成fairygui,protobufjs并采用addressables管理资源

C# 364 80 Updated Apr 21, 2021

unity demo for puerts

C# 222 87 Updated Nov 20, 2025

在Unity里用Typescript写小游戏/Web游戏

C# 216 77 Updated Mar 14, 2025

这个项目是使用unity开发的3d麻将棋牌游戏,参考腾讯的欢乐麻将手游制作。 目前开发的是游戏前端,对游戏采取了抽象,包括 麻将机的抽象,各种打牌动作的解耦,使得在麻将机上的打牌 摸牌, 整理牌,等动作,都分离解耦,和具体的麻将规则不相关,以命令形式驱动各种动作, 之后采用了消息驱动命令,驱动麻将机发动各种动作, 在这个层次之上,再附加麻将规则层,按照一定的地方麻将逻辑,发送动作命令给麻将机…

C# 80 40 Updated Sep 16, 2022

puerts框架的扩展插件,通过ts装饰器将ts类的成员变量显示在Unity Inspector面板上,实现类似MoneBehaviour的拖拽赋值功能

C# 60 9 Updated Apr 26, 2023

Unity debugging support for VS Code

C# 6 Updated Mar 8, 2023