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Turn CHAOS destructibles (Geometry Collection assets) into very performant GPU simulated destructible static meshes driven by Niagara particles.
Perplexica is an AI-powered answering engine. It is an Open source alternative to Perplexity AI
real time face swap and one-click video deepfake with only a single image
C++ Action Roguelike in Unreal Engine 5.
Helium node UI framework for 3ds Max © by Kees Rijnen
Import real world locations into Unreal Engine
🔆 Shotgrid Toolkit Engine for Gaffer: https://www.gafferhq.org/
emomilol1213 / Unreal-Diffusion
Forked from invoke-ai/InvokeAIStable Diffusion for Unreal Engine
GPU-accelerated pixel sorter with bitonic sorting for Unity
Unreal Engine Sky Atmosphere Rendering Technique
This repository contains stable builds of several Nvidia technology merged together in Unreal Engine 4.18.3 - Visual Studio 2015 Recommended* Note: Wavework usage requires CUDA cores, which means N…
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Add-on for Blender, for importing and auto-setup of character creator 3 & 4 and iClone 7 & 8 character exports into Blender.
IndieMiao / Mixture
Forked from alelievr/MixtureMixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping framework. This is a new framework which allows you to do la…
Automatic Unity Light Probe Generation.
GPU atmosphertic scattering and planet generation in Unity 3D
A physics based lightning generation method
Tube extrusion generation for Unity from OBJ polyline files and Vector3 arrays
(WIP) Recreating Tomb raider Camp site mechanic in unity, including economy,skills, weapon upgrades and visual customization , still work on progress
TUM Masters Thesis - Triplanar Displacement Mapping for Terrain Rendering - Florian Bayer
Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC (Demo). Unity Asset.
A small demo for volumetric clouds, SDF mesh and noise based ocean
Volumetric visual effects program used in Unite Shanghai 2019