Skip to content

Conversation

@Korijn
Copy link
Collaborator

@Korijn Korijn commented Dec 22, 2025

This post processing effect implements this article to reconstruct normals from the depth buffer.

My goal is to learn more about shaders myself, and eventually I want to try my hand at outlines in a later PR.

It's in draft for now because it's kind of messy and I would love to get some feedback from @almarklein to learn what I could do to streamline this code.

For one thing, I don't fully get why the colors aren't stable when I rotate the camera. I am converting the normals to world space...

image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants