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NetEase Games
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A simple and easy-to-use immediate-mode gui library
A simple and easy-to-use file-format to package resources
A simple and easy-to-use library to enjoy videogames programming
🎯 告别信息过载,AI 助你看懂新闻资讯热点,简单的舆情监控分析 - 多平台热点聚合+基于 MCP 的AI分析工具。监控35个平台(抖音、知乎、B站、华尔街见闻、财联社等),智能筛选+自动推送+AI对话分析(用自然语言深度挖掘新闻:趋势追踪、情感分析、相似检索等13种工具)。支持企业微信/个人微信/飞书/钉钉/Telegram/邮件/ntfy/bark/slack 推送,1分钟手机通知,无需…
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Piccolo (formerly Pilot) – mini game engine for games104
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Yoga is an embeddable layout engine targeting web standards.
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
A library of C++ coroutine abstractions for the coroutines TS
vulkan abstraction layer that represent frame as a task graph
A Vulkan Raytracing framework for various bidirectional path tracing techniques
Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
Flycast is a multiplatform Sega Dreamcast, Naomi, Naomi 2 and Atomiswave emulator
KTX (Khronos Texture) Library and Tools
Production-grade client-side tracing, profiling, and analysis for complex software systems.
Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
A framework for rapid prototyping and development of real-time rendering techniques.
📐 An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC
Simple implementations of sampling patterns, with objective tests to compare them